We'll find out soon enough, as BlizzCon 2019 kicks off tomorrow and will run through Saturday. So, still take what you read here with a grain of salt, but with Ahmad lending a bit of credibility to the leaker's claims, it becomes easier to believe that Diablo 4 will be a return to form for the series as a whole. It's worth pointing out, however, that Niko Partners analyst Daniel Ahmad published a link to this Reddit post on his Twitter account, saying that the information contained within "lines up with everything" he's heard about Diablo 4 so far. This is the part where we tell you that all of these details are unconfirmed and should therefore be approached with a healthy dose of skepticism. At the very least, four-player co-op is something that's sure to appear, so even without PvP, there will be some kind of multiplayer element, just as there were in Diablo games before this one. They say that three classes confirmed to be in the game include mage, barbarian, and druid, and that there might be PvP in the game from the very start. The Redditor also claims that players will be able to ride horses, though notes they're unsure of if there will be other mounts available. Takes what people loved about D2 style, improves on D3 combat. The game is shaping up well and is definitely what fans would want out of the game. Monster density and boss health are also being adjusted to make the endgame XP more plentiful.This lines up with everything I've heard about Diablo IV. Outside of that VRAM fix, the patch is mainly aimed at buffing all classes, particularly Barbarians and Sorcerers, as well as making the game more rewarding with an increase to Legendary drop rates in key areas. We will monitor post 1.1.1 for any additional items.- Adam Fletcher AugTo see this content please enable targeting cookies. We have had some tests internally with this and seen memory levels stay consistent over numerous hours of gameplay and porting in and out through towns. Yeah this one has some changes to VRAM management. "We will monitor post 1.1.1 for any additional items," he added. The bit about porting to/from towns is particularly relevant, as it seems to trigger the worst of it. "We have had some tests internally with this and seen memory levels stay consistent over numerous hours of gameplay and porting in and out through towns," Fletcher explained, which is exactly what everyone who ran into this problem likes to hear. It also affected PlayStation 5 users, but all of that is thankfully going to be taken care off soon.Īdam Fletcher, Diablo community lead, confirmed when asked on Twitter that patch 1.1.1 will indeed introduce changes to VRAM management. The problem actually existed at launch, got fixed, then returned again in a recent patch. Before that happens, however, the game is going to chug and stutter unnecessarily, even when there should be enough VRAM for it to use. At its worst, it can cause the game to crash once it's run out of VRAM to use. As spotted and shared by Reddit user iV1rus0, the footage consists of two clips, one lasting 5 minutes and the other lasting 38 minutes. More than 40 minutes of Diablo IV footage has been seemingly shared online. It’s not yet clear why the footage was shared online. The problem has to do with how Diablo 4 manages VRAM. Over 40 minutes of Diablo 4 gameplay has seemingly been leaked. Although it was not explicitly mentioned in the recently published 1.1.1 patch notes, Blizzard confirmed that the update is indeed going to have a fix for a long-running Diablo 4 problem.
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